Nick Andrews, one of our senior developers is ironing out the final bugs on it's DOOM3 code.
The new developer in town (regarding aros) is on a porting rampage and its second port was well received by AROS gaming community.
Insane Jump and Run Game with Puzzle elements... Really hard retro game action with knobs on!
Some Desktop Wallpapers with AROS Gaming inspiration, done specially by our resident artists...
Saturday, March 16, 2013
Tuesday, March 12, 2013
Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania. The gameplay consists of researching and developing new technology with which to conquer your enemies, from rocks and sticks to nuclear weapons and spaceships. You can advance through ten different ages, from the stone age to the future. There are 28 different maps to play through.
While it's not a strict and official Megalomania remake, it definitely has it's roots well established and it's recognizable as such. In fact it is possible to use the original graphics from Mega Lo Mania - you need the game in Amiga "hard disk" format, such as WHDLoad version.
The real interesting aspect is that the game author is also the porter of the AROS version - Give a round of applause to Mark Harman.
All required info is available on the author's website.
You can download the game here: AROS-Archives
Saturday, February 23, 2013
OpenRedAlert is a reimplementation of the game engine of the classic real time strategy game Command & Conquer RedAlert. The OpenRedAlert project is based on the FreeCnc and FreeRA projects, but with more features implemented.
Command & Conquer is a real-time strategy video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' strategy game Dune 2 (that made into the Amiga) and introducing trademarks followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes.
Command & Conquer: Red Alert, released on October 31, 1996, is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer establishing Red Alert as the prologue of the entire Tiberium series of games. Since then Louis Castle has said that connecting Red Alert with the Tiberium series was a "failed experiment". Red Alert introduces the Allies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War.
Serk118uk ported OpenRedAlert to Aros.
This isn't the first attempt to port OpenRedAlert to AROS, back in September of 2009, Mazze already had a go at it, but it wasn't fully debugged - even the original source...
- Open Red Alert for Aros/i386 (1,7 MB)*
- Original Sources (required for missing ini-files, 352 kb)
You also need the Original game datafiles - download here or download the demo (26 MB).
This port was release (a bit) in a hurry because of technical difficulties that haunted Serk118uk. Therefore it is required to download the original sources as well, in order to add some missing ini-files (they need to be copied manually from the archive into your AROS installation, see this post).
Also check the Serk118uk's blog-entry and/or in this thread.
Sources: AROS-World and Serk118uk Blog
Thursday, January 17, 2013
From a technical point of view there's nothing to complain about: controls are responsive enough, however it's better playing this on a native installation than in a virtual machine. Timings are short and the emulation overhead can bring some tragic delays, which will make the game barely playable in the advanced levels. The game works well with VESA mode, so if your video card is not supported by AROS, native drivers you will be able to play as well. And now, some links:
- Official page of the game
- AROS port by Portacall Development
- Official UN Universal Declaration of Human Rights (it may help you with the game...)
Saturday, November 24, 2012
This is really one of those games that can be considered an almost masterpiece of game design. There are so many wonderful and classic gaming elements, that I cannot even begin to describe just one quality well enough to say "It is for this one reason alone that Cave Story is a great game." There is just so much effort, originality and ingenuity behind this game and it really shows more and more as you play through it.
More info on Cave Story can be found on this web-site
AROS Port was handled by Bszilard Biró.
And it can be downloaded here and the data for Cave Story Deluxe here
Copy "Doukutsu.exe" and the "data" directory next to the executable. After that all you have to is to start "nx", and have fun.
Thursday, November 22, 2012
Jazz Jackrabbit is a series of video games featuring the titular character of Jazz Jackrabbit, a green anthropomorphic hare, who fights with his turtle nemesis, Devan Shell, in a science fiction parody of the fable of The Tortoise and the Hare. Created by Cliff Bleszinski and developed by Epic MegaGames, the series debuted on the personal computer in 1994 with Jazz Jackrabbit. The series consists of two computer games and a handheld console game. He was originally the mascot of EpicGames.
OpenJazz is a free, open-source re-implementation of the classic jazz Jackrabbit ™ games. OpenJazz can be compiled on a wide range of operating systems. To play, you will need the files from one of the original games.
OpenJazz Webiste can be found here
AROS Port was handled by Bszilard Biró - AROS EXEC-Thread
You can download it at AROS-ARCHIVES (not ready yet) and the shareware version can be downloaded at DOS Games Archives.
Thursday, November 1, 2012
Tux Football is a great 2D soccer(for U.S.)/football(outside U.S) game. It aims on bringing old style gameplay from AMIGA times back to your computer with more up to date graphics! It's gameplay is similar to old classics such as Anco's Kick Off and Sensible Software's Sensible Soccer or it's sequel SWOS.
The gameplay is designed to be quick, responsive and fun. You are always in control of the player closest to the ball. The ball is controled via two differentn kick buttons - one for pass, and one for shoot. Aftertouch can be applied to shots by quickly pressing and holding the direction you want the ball to bend towards. Pushing in the opposite direction to what you kicked the ball makes it raise into the air, pushing in the same direction as the ball makes it dip towards the ground.
- Two Teams
- Pass, Kick, Tackles, Headers
- Bounds detection (i.e. we know when throw ins, goals, etc. happens)
- Realistic physics on the ball, including bouncing off goal posts.
- Title Screen, With menu.
- Sound Support, including sfx and music
- Computer controlled players
- Redefining keys, selecting number of players
- More Teams
- More graphics and moves, such as throw-in graphics, rolling around on the floor in agony, etc.
- Talking about agony, injuries and player-player collision detection need to be added
- Along with yellow cards and red cards
- And substitutions
- Joystick support
- Music and SFX need to be improved.
- Networked play
- Leagues, player stats, transfer market
Port is being handled by Boran Serkan, and he promises to keep an eye and update the port as well as it progresses - so keep your eyes on the available downloads.
Download Aros version at PortaCall site
Direction Keys : Move player around
Left Shift : Shoot (heavy kick in the air)
Left Ctrl : Pass (softer kick along the ground, directed to feet of the closest player on your team in the direction you passed in)
Wednesday, October 24, 2012
Nether Earth was the very first real time strategy game. Designed for ZX-SPECTRUM machine with only needed 48KB of RAM to work. It had all the typical elements of strategy games: resources, factories, combat units, etc.
Nether Earth is a very interesting game from the point of vies of Artificial Intelligence (AI) since all the robots are self controlled. You just have to give your orders to the robots and they will try to follow them. For instance you can tell a robot to "CAPTURE NEUTRAL FACTORIES", and the robot will find it's own path to reach the closest factory avoiding the obstacles they found.
This is the remake for modern hardware AI has been improved, maps added, and the graphics are rendered using OpenGL and the SDL library.
As in almost all strategy games, the goal is to eliminate the enemy. To achieve it, you have WARBASES, that have the ability to produce ROBOTS (your combat units). You can design your own robots by combining several pieces (TRACKS, ANTIGRAVITATIONAL DEVICE, CANNONS, MISSILE BAYS, etc). To build robots you need RESOURCE points. Each warbase procudes 5 resource points every day, but you can increase it by conquering FACTORIES. To conquer a factory, let a robot stay in its door for almost 12 hours, then the factory will be yours. Once you have a combat foe ready to attack, you can send your robots against the enemy robots, factories or warbases. To conquer a warbase you have to follow the same procedure as to conquer a factory. Once you have conquered all the warbases, you have won the game.
The most exciting pat of Nether Earth is that it allows you to design you own robots. You can build robots by using the following construction pieces:
- BIPOD: The simplest traction piece. It's very slow, but very resistent, and will give to your robot some extra shield points.
- TRACKS: A fast traction piece, it's not as expensive as the antigravitational device, but is quite fast.
- ANTIGRAVITATIONAL DEVICE: The fastest traction piece. But also expensive.
- CANNONS: The cheapest weapon, and of course the less powerful.
- MISSILES: A great weapon, more powerful than cannons.
- PHASERS: The most effective weapon.
- NUCLEAR BOMB: The most destructive weapon. Once fired, it will destroy all the robots and buildings near the robot that has the bomb (including it).
- ELECTRONIC BRAIN: This piece enhances the intelligence of the robots, allowing them to perform your orders more effectively.
As more pieces you put to your robot, more shield points will it have, so it's important that if you have enough money, put as many weapons as you can into your robot!
You can find the original here: Nether Earth Remake
AROS Port by Boran Serkan
Download the AROS version at Portacall site